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Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
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blackdimund

.MAP
Halo 3 Playable Cinematics, hidden cinematics, restored animations

10 posts in this topic

Posted (edited)

Working on this the past few months has taught me a lot on how halo 3 script expressions work. This mod includes every hidden cinematic, and many restored animations. Every single cutscene the player could not move around is included. Each campaign map will skip straight to the zoneset with cutscenes and teleport the player straight through each mission. I added enough for up to two players at once to properly play in co-op if needed.  Hud and first person models removed for best experience. Characters on a screen are now brought into the room. All annoying cortana scenes are also brought to the player without annoying screen effects. Thanks to akarias and zedd for some help on some of this. Enjoy.

http://www.mediafire.com/folder/aaaa6slnh8qe6/Halo_3_Playable_Cutscenes

Hidden cutscenes and animations restored

 

Spoiler

HIDDEN ANIMATIONS/CUTSCENES RESTORED

----------------------005_intro-------------------------------------------
INJECTING HIDDEN ANIMATIONS INTO ORIGINAL CUTSCENE
johnson_010la02_1
marine1_010la02_1
marine2_010la02_1
marine3_010la02_1
marine4_010la02_1
chief_010la02_1
marine1_a_010la11_1
marine2_a_010la11_1
marine3_a_010la11_1
marine5_a_010la11_1
arbiter_a_010la11_1
ARBITER_HIDDEN_ANIMATIONS
010la11b_cin_arbiter_1    frames,62
010la11b_cin_arbiter_2    frames,142
010la11b_cin_arbiter_3    frames,122
010la11b_cin_arbiter_4    frames,219
arbiter_010la11_1    frames,47
arbiter_010la11_2    frames,47
arbiter_010la11_3    frames,63
arbiter_010la11_4    frames,60
arbiter_010la11_5    frames,140
arbiter_010la11_6    frames,120
arbiter_010la11_7    frames,217
arbiter_010la11_8    frames,191
arbiter_010la11_9    frames,131
arbiter_010la12_1    frames,162
arbiter_010la13        frames,1060
arbiter_a_010la11_1    frames,49
arbiter_a_010la11_2    frames,49
arbiter_a_010la11_3    frames,65
CHIEF_HIDDEN_ANIMATIONS
11.string_Id,Value03stringID,010la02_chief_closeups_1    300
010la02_chief_closeups_2    frames,179
010la02_chief_closeups_3    frames,209
010la02_chief_closeups_4    frames,149
chief_010la02_1    frames,120
chief_010la03_new_1    frames,176
chief_010la03_new_2    frames,75
chief_010la03_new_3    frames,205
chief_010la07_1    frames,60
chief_010la07_2    frames,66
chief_010la07_3    frames,95
chief_010la07_4    frames,153
chief_010la07_5    frames,171
chief_010la11_1    frames,62
chief_010la11_2    frames,142
chief_010la11_3    frames,122
chief_010la11_4    frames,219
chief_010la11_5    frames,140
chief_010la11_6    frames,31
chief_010la11_7    frames,217
chief_010la11_8    frames,191
chief_010la11_9    frames,131
chief_010la11b_1    frames,62
chief_010la11b_2    frames,142
chief_010la11b_3    frames,122
chief_010la11b_4    frames,219
chief_03_n_1    frames,176
chief_03_n_2    frames,75
chief_03_n_3    frames,205
MARINE_HIDDEN_ANIMATIONS (153)
johnson_010la02_1    frames,118
johnson_010la02_2    frames,140
johnson_010la03_new_1    frames,176
johnson_010la03_new_2    frames,75
johnson_010la03_new_3    frames,205
johnson_010la07_1    frames,60
johnson_010la07_2    frames,66
johnson_010la07_4    frames,153
johnson_010la07_5    frames,171
johnson_010la11_1    frames,62
johnson_010la11_2    frames,142
johnson_010la11_3    frames,122
johnson_010la11_4    frames,219
johnson_010la11_5    frames,140
johnson_010la11_6    frames,120
johnson_010la11_7    frames,217
johnson_010la11_9    frames,131
johnson_010la11b_1    frames,62
johnson_010la11b_2    frames,142
johnson_010la11b_3    frames,122
johnson_010la11b_4    frames,219
johnson_03_n_1    frames,176
johnson_03_n_2    frames,75
johnson_03_n_3    frames,205
marine1_010la02_1    frames,118
marine1_010la02_2    frames,140
marine1_010la03_1    frames,37
marine1_010la03_2    frames,56
marine1_010la03_3    frames,56
marine1_010la03_new_1    frames,176
marine1_010la03_new_2    frames,75
marine1_010la03_new_3    frames,205
marine1_010la05_1    frames,255
marine1_010la05_2    frames,74
marine1_010la05_3    frames,144
marine1_010la07_1    frames,60
marine1_010la07_5    frames,171
marine1_010la08_1    frames,231
marine1_010la10_2    frames,188
marine1_010la11_1    frames,62
marine1_010la11_2    frames,142
marine1_010la11_3    frames,122
marine1_010la11_4    frames,219
marine1_010la11_5    frames,140
marine1_010la11_6    frames,120
marine1_010la11_7    frames,217
marine1_010la11b_1    frames,78
marine1_010la11b_2    frames,142
marine1_010la11b_3    frames,122
marine1_010la11b_4    frames,219
marine1_03_n_1    frames,190
marine1_03_n_2    frames,75
marine1_03_n_3    frames,205
marine1_a_010la11_1    frames,49
marine2_010la02_1    frames,118
marine2_010la02_2    frames,140
marine2_010la03_2    frames,56
marine2_010la03_3    frames,56
marine2_010la03_new_1    frames,176
marine2_010la03_new_2    frames,75
marine2_010la03_new_3    frames,205
marine2_010la05_1    frames,225
marine2_010la05_2    frames,74
marine2_010la05_3    frames,144
marine2_010la07_1    frames,60
marine2_010la07_4    frames,153
marine2_010la07_5    frames,171
marine2_010la10_2    frames,188
marine2_010la11_1    frames,62
marine2_010la11_2    frames,142
marine2_010la11_3    frames,122
marine2_010la11_4    frames,219
marine2_010la11_5    frames,140
marine2_010la11_6    frames,120
marine2_010la11_7    frames,217
marine2_010la11b_1    frames,62
marine2_010la11b_2    frames,142
marine2_010la11b_3    frames,122
marine2_010la11b_4    frames,219
marine2_03_n_1    frames,190
marine2_03_n_2    frames,75
marine2_03_n_3    frames,205
marine2_a_010la11_1    frames,49
marine3_010la02_1    frames,118
marine3_010la02_2    frames,140
marine3_010la03_3    frames,56
marine3_010la03_new_1    frames,176
marine3_010la03_new_2    frames,75
marine3_010la03_new_3    frames,205
marine3_010la05_1    frames,225
marine3_010la05_2    frames,74
marine3_010la05_3    frames,144
marine3_010la07_1    frames,60
marine3_010la07_4    frames,153
marine3_010la07_5    frames,171
marine3_010la10_1    frames,108
marine3_010la10_2    frames,188
marine3_010la11_1    frames,62
marine3_010la11_2    frames,142
marine3_010la11_3    frames,122
marine3_010la11_4    frames,219
marine3_010la11_5    frames,140
marine3_010la11_6    frames,120
marine3_010la11_7    frames,217
marine3_010la11b_1    frames,62
marine3_010la11b_2    frames,142
marine3_010la11b_3    frames,122
marine3_010la11b_4    frames,219
marine3_03_n_1    frames,190
marine3_03_n_2    frames,75
marine3_03_n_3    frames,205
marine3_a_010la11_1    frames,49
marine4_010la02_1    frames,118
marine4_010la02_2    frames,140
marine4_010la03_3    frames,56
marine4_010la03_new_1    frames,176
marine4_010la03_new_2    frames,75
marine4_010la03_new_3    frames,205
marine4_010la05_1    frames,225
marine4_010la05_2    frames,74
marine4_010la05_3    frames,144
marine4_010la07_1    frames,60
marine4_010la07_2    frames,66
marine4_010la07_3    frames,95
marine4_010la07_4    frames,153
marine4_010la07_5    frames,171
marine4_010la10_2    frames,188
marine4_010la11_1    frames,62
marine4_010la11_2    frames,142
marine4_010la11_3    frames,122
marine4_010la11_4    frames,219
marine4_010la11_5    frames,140
marine4_010la11_6    frames,120
marine4_010la11_7    frames,217
marine4_010la11b_1    frames,62
marine4_010la11b_2    frames,142
marine4_010la11b_3    frames,122
marine4_010la11b_4    frames,219
marine4_03_n_1    frames,176
marine4_03_n_2    frames,75
marine4_03_n_3    frames,205
marine5_010la11_1    frames,62
marine5_010la11_2    frames,142
marine5_010la11_3    frames,122
marine5_010la11_4    frames,219
marine5_010la11_5    frames,140
marine5_010la11_6    frames,120
marine5_010la11_7    frames,217
marine5_010la11b_1    frames,62
marine5_010la11b_2    frames,142
marine5_010la11b_3    frames,122
marine5_010la11b_4    frames,219
marine5_a_010la11_1    frames,49

----------------------010_jungle-------------------------------------------
INJECTING HIDDEN ANIMATIONS INTO ORIGINAL CUTSCENE
(script static void !010lb01_takeoff_middle_sc_sh1
    010lb01_cin_arbiter_1    frames,420
    takeoff_left_1            frames,95    
    takeoff_left_2            frames,83    
    takeoff_right_1            frames,177                orig takeoff_middle_1 frames,123
(script static void !010lb02_transition_sc_sh1
    010lb02_cin_sniper_2    frames,407 
    
----------------------020_base-------------------------------------------
(!xxxx_lip_sync_test) cutscene restored
(vid_cal) cutscene restored
INJECTING HIDDEN ANIMATIONS INTO ORIGINAL CUTSCENE (47+5=52)
(script static void rumble_shake_actors
(script static void !020la01_landing_sh1
        ADDED(wake HIDDEN_PELICAN)                                                                                                                    index,25004 salt,50464    script,632        was (wake cin_base_insertion)
(script static void !020la01_landing_sh2
(script static void !020la01_landing_sh3
(script static void !020la01_landing_sh4
(script static void !020la01_landing_sh5
(script static void !020la01_landing_sh6
(script static void !020la02_stairway_sc_sh1
    020la02_cin_dying_marine_1 frames,141
    020la02_cin_med_tech1_1 frames,141
    020la02_cin_med_tech2_1 frames,141
    020la02_cin_pelican_1 frames,141
(script static void !020la02_stairway_sc_sh2
    020la02_cin_dying_marine_2 frames,41
    020la02_cin_med_tech1_2 frames,41
    020la02_cin_med_tech2_2 frames,41
(script static void !020la02_stairway_sc_sh3
(script static void !020la03_hallway_sc_sh1
    020la03_cin_arbiter_1    frames,68
    020la03_cin_dying_marine_1 frames,80
    020la03_cin_med_tech1_1 frames,80
    020la03_cin_med_tech2_1 frames,80
(script static void !020la03_hallway_sc_sh2
(script static void !020la03_hallway_sc_sh3
(script static void !020la03_hallway_sc_sh4
(script static void !020la03_hallway_sc_sh5
(script static void !020la04_halo_sc_sh1
    020la04_hood        frames,707    TEST FIRST!!! THIS SEE WHAT HAPPENS
    020la04_cin_med_tech1_1 frames,78
    020la04_cin_dying_marine_1 frames,78
    020la04_cin_med_tech2_1 frames,78
    020la04_marine1 frames,707    TEST FIRST!!! THIS SEE WHAT HAPPENS
(script static void !020la04_halo_sc_sh2
    020la04_cin_arbiter_2    frames,140
    020la04_cin_hood_2    frames,140
    020la04_cin_marine1_2 frames,140
    020la04_cin_dying_marine_2 frames,140
    020la04_cin_med_tech1_2 frames,140
    020la04_cin_med_tech2_2 frames,140
    020la04_cin_chief_2 frames,140
(script static void !020la04_halo_sc_sh3
    020la04_cin_hood_3    frames,190
    020la04_cin_marine1_3 frames,190
(script static void !020la04_halo_sc_sh4
    020la04_cin_marine1_4 frames,87
(script static void !020la04_halo_sc_sh5
    020la04_cin_marine1_5 frames,128
(script static void !020la04_halo_sc_sh6
    020la04_cin_arbiter_6    frames,43
    020la04_cin_hood_6    frames,151
(script static void !020la05_green_sir_sc_sh1
(script static void !020la05_green_sir_sc_sh2
(script static void !020la05_green_sir_sc_sh3
(script static void !020la05_green_sir_sc_sh4
    020la05_cin_navy_officer1_4 frames,37
    020la05_marine1_4 frames,31
(script static void !020la05_green_sir_sc_sh5
    020la05_johnson_5 frames,64
    020la05_marine1_5 frames,64
    020la05_chief_5 frames,64
(script static void !020la07_the_plan_sc_sh1
    020la07_hood        frames,791
(script static void !020la07_the_plan_sc_sh2
    020la07_cin_johnson_2 frames,142
(script static void !020la07_the_plan_sc_sh3
    020la07_cin_marine_3 frames,96
(script static void !020la07_the_plan_sc_sh4
    020la07_cin_marine_4 frames,197
(script static void !020la07_the_plan_sc_sh5
    020la07_cin_hood_5    frames,211
(script static void !020la08_powerout_sh1
(script static void !020la09_profitpart1_sh1
(script static void !020la09_profitpart1_sh2
(script static void !020la09_profitpart1_sh3
(script static void !020la09_profitpart1_sh4
(script static void !020la09_profitpart1_sh5
    020la09_cin_arbiter_5    frames,76
(script static void !020la09_profitpart1_sh6
(script static void !020la10_profitpart2_sh1
    020la10_cin_navy_officer1_1 frames,201
(script static void !020la10_profitpart2_sh2
    020la10_cin_navy_officer1_2 frames,118
(script static void !020la10_profitpart2_sh3
(script static void !020la11_towar_sh1
(script static void !020la11_towar_sh2
    020la11_cin_johnson_2 frames,98
(script static void !020la11_towar_sh3
(script static void !020la11_towar_sh4
    020la11_cin_johnson_4 frames,29
(script static void !020la11_towar_sh5
(script static void !020la11_towar_sh6
(script static void !020la11_towar_sh7
(script static void !020la11_towar_sh8
    020la11_cin_johnson_8 frames,100
(script static void !020la11_towar_sh9
(script static void !020la11_towar_sh10
(script static void !lip_sync_test_sc_sh1
    facial_animation_base frames,162    NOT SURE WHAT THIS WILL DO
    facial_animation_overlay frames,180    NOT SURE WHAT THIS WILL DO
    020la04_cin_pelican_2 frames,140        using (wake HIDDEN_PELICAN)    
(script static void !lip_sync_test_sc_sh2
    020la04_cin_pelican_1 frames,78            using (wake HIDDEN_PELICAN)    
(script static void !lip_sync_test_sc_sh3
    020la03_cin_pelican_1 frames,80            using (wake HIDDEN_PELICAN)    
(script static void !020cb_called_upon_sc_sh1
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
hidden animations
objects\characters\dervish\cinematics\letterboxes\020la_secret_base\020la_secret_base
020la02_cin_arbiter_10    frames,90
020la02_cin_arbiter_11    frames,109
020la02_cin_arbiter_5    frames,34
020la02_cin_arbiter_7    frames,53
020la02_cin_arbiter_8    frames,72
020la03_cin_arbiter_1    frames,68
020la03_cin_arbiter_6    frames,109
020la03_cin_arbiter_7    frames,54
020la03_cin_arbiter_9    frames,48
020la04_cin_arbiter_2    frames,140
020la04_cin_arbiter_6    frames,43
020la09_cin_arbiter_5    frames,76
objects\characters\lord_hood\cinematics\letterboxes\020la_secret_base\020la_secret_base
020la04_cin_hood_2    frames,140
020la04_cin_hood_3    frames,190
020la04_cin_hood_6    frames,151
020la04_hood        frames,707
020la05_hood_6        frames,48
020la05_hood_7        frames,60
020la05_hood_8        frames,95
020la06_hood_1        frames,232
020la06_hood_6        frames,96
020la07_cin_hood_5    frames,211
020la07_hood        frames,791
objects\characters\marine\cinematics\letterboxes\020la_secret_base\020la_secret_base
020la01_cin_med_tech1_2 frames,106
020la01_cin_med_tech1_3 frames,73
020la01_cin_med_tech1_6 frames,94
020la01_cin_med_tech2_2 frames,106
020la01_cin_med_tech2_3 frames,73
020la01_cin_med_tech2_6 frames,94
020la02_cin_dying_marine_1 frames,141
020la02_cin_dying_marine_11 frames,109
020la02_cin_dying_marine_2 frames,41
020la02_cin_johnson_11 frames,109
020la02_cin_med_tech1_1 frames,141
020la02_cin_med_tech1_11 frames,109
020la02_cin_med_tech1_2 frames,41
020la02_cin_med_tech1_9 frames,111
020la02_cin_med_tech2_1 frames,141
020la02_cin_med_tech2_11 frames,109
020la02_cin_med_tech2_2 frames,41
020la02_cin_med_tech2_9 frames,111
020la03_cin_dying_marine_1 frames,80
020la03_cin_johnson_6 frames,109
020la03_cin_johnson_9 frames,48
020la03_cin_med_tech1_1 frames,80
020la03_cin_med_tech2_1 frames,80
020la03_cin_medic1_7 frames,54
020la03_cin_medic2_7 frames,54
020la03_cin_patient_7 frames,54
020la04_cin_dying_marine_1 frames,78
020la04_cin_dying_marine_2 frames,140
020la04_cin_johnson_8 frames,28
020la04_cin_marine1_2 frames,140
020la04_cin_marine1_3 frames,190
020la04_cin_marine1_4 frames,87
020la04_cin_marine1_5 frames,128
020la04_cin_marine2_8 frames,28
020la04_cin_med_tech1_1 frames,78
020la04_cin_med_tech1_2 frames,140
020la04_cin_med_tech2_1 frames,78
020la04_cin_med_tech2_2 frames,140
020la04_cin_navy_officer1_7 frames,57
020la04_cin_navy_officer1_8 frames,28
020la04_marine1 frames,707
020la05_cin_johnson frames,791
020la05_cin_navy_officer1_4 frames,37
020la05_johnson_5 frames,64
020la05_johnson_7 frames,60
020la05_marine1_4 frames,31
020la05_marine1_5 frames,64
020la05_marine1_7 frames,60
020la06_cin_johnson_1 frames,232
020la07_cin_johnson_2 frames,142
020la07_cin_marine_3 frames,96
020la07_cin_marine_4 frames,197
020la10_cin_navy_officer1_1 frames,201
020la10_cin_navy_officer1_2 frames,118
020la11_cin_johnson_2 frames,98
020la11_cin_johnson_4 frames,29
020la11_cin_johnson_8 frames,100
objects\characters\marine\cinematics\letterboxes\020la_secret_base\johnson\johnson
objects\characters\marine\cinematics\letterboxes\jim_vid_calibration\jim_vid_calibration
objects\characters\marine\cinematics\letterboxes\xxxx_lip_sync_test\xxxx_lip_sync_test
facial_animation_base frames,162
facial_animation_overlay frames,180
objects\characters\masterchief\cinematics\letterboxes\020la_secret_base\020la_secret_base
020la01_cin_chief_3 frames,73
020la01_cin_chief_4 frames,129
020la01_cin_chief_5 frames,105
020la02_cin_chief_11 frames,109
020la03_cin_chief_6 frames,109
020la03_cin_chief_8 frames,153
020la03_cin_chief_9 frames,48
020la04_cin_chief_2 frames,140
020la04_cin_chief_8 frames,28
020la05_chief_5 frames,64
020la05_chief_7 frames,60
020la06_chief_1 frames,232
020la07_cin_chief_2 frames,142
020la07_cin_chief_4 frames,125
objects\characters\masterchief\cinematics\letterboxes\xxxx_lip_sync_test\xxxx_lip_sync_test
objects\characters\miranda\cinematics\letterboxes\020la_secret_base\020la_secret_base
objects\characters\miranda\cinematics\letterboxes\xxxx_lip_sync_test\xxxx_lip_sync_test
objects\characters\truth\cinematics\letterboxes\020la_secret_base\020la_secret_base
objects\vehicles\gravity_throne\cinematics\letterboxes\020la_secret_base\020la_secret_base
objects\vehicles\pelican\cinematics\letterboxes\020la_secret_base\020la_secret_base
020la02_cin_pelican_1 frames,141
020la02_cin_pelican_11 frames,109
020la02_cin_pelican_8 frames,72
020la03_cin_pelican_1 frames,80
020la04_cin_pelican_1 frames,78
020la04_cin_pelican_2 frames,140

----------------------040_voi-------------------------------------------
HIDDEN ANIMATIONS INJECTED
040lb025_cin_arbiter in 040lb025_ark_cracks_sc
040lb025_cin_chief in 040lb025_ark_cracks_sc
040lb025_cin_assault_rifle in 040lb025_ark_cracks_sc

----------------------050_floodvoi-------------------------------------------
(script static void !050lb09_bad_ass_parade_sc_sh1
050lb09_cin_arbiter_1
050lb09_cin_lord_hood_1
050lb09_cin_johnson_1
050lb09_cin_masterchief_1
050lb09_cin_miranda_1
050lb09_cin_spark_1    
050lb09_cin_pelican1_1
(script static void !050lb09_bad_ass_parade_sc_sh2
050lb09_cin_arbiter_2
050lb09_cin_elite2_2
050lb09_cin_lord_hood_2
050lb09_cin_masterchief_2
050lb09_cin_miranda_2
050lb09_cin_spark_2    
050lb09_cin_pelican1_2
050lb09_cin_phantom1_2
050lb09_cin_phantom2_2
(script static void !050lb09_bad_ass_parade_sc_sh3
050lb09_cin_elite1_3
050lb09_cin_elite2_3
050lb09_cin_elite3_3
050lb09_cin_elite4_3
050lb09_cin_lord_hood_3
050lb09_cin_johnson_3
050lb09_cin_masterchief_3
050lb09_cin_miranda_3
050lb09_cin_ghost1_3
050lb09_cin_ghost2_3
050lb09_cin_pelican1_3
050lb09_cin_phantom1_3
050lb09_cin_phantom2_3
(script static void !050lb09_bad_ass_parade_sc_sh4
050lb09_cin_lord_hood_4
050lb09_cin_masterchief_4
050lb09_cin_miranda_4
050lb09_cin_pelican1_4
050lb09_cin_phantom1_4
050lb09_cin_phantom2_4
(script static void !050lb09_bad_ass_parade_sc_sh5
050lb09_cin_elite1_5
050lb09_cin_elite2_5
050lb09_cin_elite3_5
050lb09_cin_elite4_5
050lb09_cin_spark_5    
050lb09_cin_ghost1_5
050lb09_cin_ghost2_5
(script static void !050lb09_bad_ass_parade_sc_sh6
050lb09_cin_arbiter_6
050lb09_cin_elite1_6
050lb09_cin_elite2_6
050lb09_cin_elite3_6
050lb09_cin_elite4_6
050lb09_cin_johnson_6
050lb09_cin_marine2_6
050lb09_cin_marine3_6
050lb09_cin_marine4_6
050lb09_cin_spark_6    
050lb09_cin_ghost1_6
050lb09_cin_ghost2_6
050lb09_cin_phantom1_6
050lb09_cin_phantom2_6
(script static void !050lb09_bad_ass_parade_sc_sh7
050lb09_cin_arbiter_7
050lb09_cin_elite1_7
050lb09_cin_elite2_7
050lb09_cin_elite3_7
050lb09_cin_elite4_7
050lb09_cin_johnson_7
050lb09_cin_marine2_7
050lb09_cin_marine3_7
050lb09_cin_marine4_7
050lb09_cin_masterchief_7
050lb09_cin_miranda_7
050lb09_cin_spark_7    
050lb09_cin_ghost1_7
050lb09_cin_ghost2_7
050lb09_cin_phantom1_7
050lb09_cin_phantom2_7
(script static void !050lb09_bad_ass_parade_sc_sh8
050lb09_cin_arbiter_8
050lb09_cin_elite1_8
050lb09_cin_elite2_8
050lb09_cin_elite3_8
050lb09_cin_elite4_8
050lb09_cin_lord_hood_8
050lb09_cin_johnson_8
050lb09_cin_marine2_8
050lb09_cin_marine3_8
050lb09_cin_marine4_8
050lb09_cin_spark_8    
050lb09_cin_ghost1_8
050lb09_cin_ghost2_8
050lb09_cin_phantom1_8
050lb09_cin_phantom2_8
(script static void !050lb09_bad_ass_parade_sc_sh9
050lb09_cin_arbiter_9
050lb09_cin_elite1_9
050lb09_cin_elite2_9
050lb09_cin_elite3_9
050lb09_cin_elite4_9
050lb09_cin_lord_hood_9
050lb09_cin_johnson_9
050lb09_cin_marine1_9
050lb09_cin_marine2_9
050lb09_cin_marine3_9
050lb09_cin_marine4_9
050lb09_cin_spark_9    
050lb09_cin_ghost1_9
050lb09_cin_ghost2_9

----------------------070_waste-------------------------------------------
HIDDEN CUTSCENES
(070lb_343_found)
----------------------100_citadel-------------------------------------------
HIDDEN CUTSCENES
(100pb_scarab_orbital)
----------------------120_halo-------------------------------------------
HIDDEN CUTSCENES
(120_pa_johnson_flyby)
 

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pPoXdG1.png

9W2n9IQ.png

TktPFEJ.png

W9tHjCz.png

pndIZBg.png

lU8X19G.png

VJ9uuhm.png

XSNhPPE.png

Tpl5ZQH.png

8MiMoEu.png

 

 

Edited by blackdimund

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Just now, The Vengeful 'Vadam said:

Good shit! I can see myself recording some nice shots with these!

yeah, you could go back into theatre mode and look around as well

The Vengeful 'Vadam likes this

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7 minutes ago, blackdimund said:

yeah, you could go back into theatre mode and look around as well

Nice, was hoping I wouldn't have to manually pan with the camera ingame w/ Blind Skull turned on.

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Oh man, this is awesome. Great work here! Ever considering making ODST, Reach and Halo 4 versions?

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1 minute ago, UncookedMoa said:

Oh man, this is awesome. Great work here! Ever considering making ODST, Reach and Halo 4 versions?

maybe. it was time consuming, but now i have macros to map out expressions, and have experience, could probably do them faster now

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