Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Jmichaels

.MAP
Flaming Skull Head Tutorial [UPDATED]

2 posts in this topic

NOTE: This WILL NOT  work for those who do not have a modded Xbox 360 console. Sorry!

Also, before anything be sure to have Bungie armor on for this tutorial!

 

_______________________________________________________________________________________

 

Hey there! This is literally my first tutorial EVER, but not to worry, I got you covered!

 

_______________________________________________________________________________________

 

 

 

 

 

 

Here, I will walk you through a simple easy quick 15 step-by-step tutorial on how to get the flaming skull as your helmet/head.

 

Alright, so let's get on with it!

To start with, your character should look like this

9LkBdNz.png

 

1. Open up assembly with your .map of your liking

2. In the search box, type in "masterchief"

3. Go to the [hlmt] taglist

4. select, "objects\characters\masterchief\mp_masterchief\mp_masterchief"

5. Scroll down to where you see, "Objects"

0ZLaakH.png

 

6. Click on the, "+" sign and add 1 chunk to "Objects"

bAwLFaJ.png

 

7.   ●   Type in "head" in the "Parent Marker" box

        ●    In "Child Object", select the [weap] taglist - "objects\weapons\multiplayer\ball\ball"

Cac9eDK.png

 

8. This is what you should have thus far

 Bqj4VoL.png

                                                          -Click save-

P.S. the reason the name of my ball is different than "objects\weapons\multiplayer\ball\ball" is because i made duplication's which are ball weap, hlmt, and mode  strictly for the helmet/head so the original multiplayer ball weap would not be affected.

 

IT IS CRITICAL TO READ THIS BEFORE MOVING ON TO THE NEXT STEP!

 

In order for this to work without crashing/freezing, you must now must save and copy/drag the map over into your neighborhood's Halo 3 map folder

The reason having to do this is because each time that you add a chunk, it is changing the data byte of the .map, therefore isn't being rendered real time to your xbox .map file hence being the reason having to drag/copy the modified .map over to your maps folder.

GBSloVy.png

 

Once you've dragged the.map folder over, you can successfully null out the skull or add it anytime you want via poking around.

 

Back to assembly...

9. Go to [mode] taglist and expand it

10. Select this, "objects\characters\masterchief\mp_masterchief\mp_masterchief"

11. Scroll down to where you see, "Materials". Here is where you will null out your helmet and visor of your player.

          A. Select it to your players' helmet and visor

          B. Null them both

Tm8WfjY.png

                                                        -Click save or poke-

 

If you have done the steps above correctly, this is what your character should look like... a headless spartan

RXgEsRK.png

 

 

We are almost done, hang in there!

 

12. Now, go to the [mode] tag and select this, "objects\characters\masterchief\mp_masterchief\mp_masterchief"

 

13. Scroll down till you see this, then make sure that you're on number 11 in the "Marker Groupswhich you should see head as the "Name"

and copy everything here in the red box to your "Markers"

UJqRrtK.png

                                                            -Click save or poke-

LASTLY...

14. Go to [mode] and select "objects\weapons\multiplayer\ball\ball"

15. Scroll down to here, and copy everything in the red box to yours

F855MDG.png

and then!!!                                     -Click save or poke-

 

Now you can either drag your .map file over to your maps folder in neighborhood, re-spawn, and/or change teams, and you shall see the flaming skull mod!

 

Here is the flaming skull head!

Spoiler

Kb4c6oB.png

 

 

 

 

 

NOTE: Sometimes for an unbeknownst reason, it will glitch and won't work. Just let me know in the comment section below if this worked for you! If not, shoot me a PM and we’ll figure it out!

 

 

Edited by Jmichaels

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now