Content: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Background: Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Pattern: Blank Waves Notes Sharp Wood Rockface Leather Honey Vertical Triangles
Welcome to Xbox Chaos: Modding Evolved

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Sign in to follow this  
Followers 0
matty45

.MAP
Fight marines in firefight

10 posts in this topic

Hello, i recently got back into modding since i finally bothered to replace my missing charger for my controller.

This map replaces all grunts with enemy marines and you play as an elite instead of a spartan.

pp4t5NW.jpg

mw6f5Zh.jpg

kwhfPFB.jpg

Unfortunately i cannot upload this to XboxChaos as the patch is over 8mb in size

Download Here

Share this post


Link to post
Share on other sites

This is a great concept! I have a similar idea to do this in campaign. What do you do and use to change the characters around?

Share this post


Link to post
Share on other sites

I'll have a look, but i don't have much experience modding. So possibly could you make a tutorial or point towards one. I'm a Noob okay :P

Share this post


Link to post
Share on other sites
4 minutes ago, JD The Tank said:

I'll have a look, but i don't have much experience modding. So possibly could you make a tutorial or point towards one. I'm a Noob okay :P

  1. Open assembly.
  2. Open desired firefight map.
  3. Find the squad_templates tag class. 
  4. Edit the tags to your liking
  5. Save and play.

wHsG9mT.jpg

Share this post


Link to post
Share on other sites

Yes, this will work for campaign maps too. But something to note is that Halo 3 does not use the upgraded squads system that you see in ODST/Reach, to make these changes for Halo 3 you can either edit the [char] tags or swap the tagrefs in the [scnr] scenario character palette.

 

To change what unit you play as do the following:

  1. Open assembly.
  2. Open desired map.
  3. Find the globals [matg] tag class. 
  4. Goto the Third Person Representation block, edit to your liking. Note this block has a few different indexes: chief, arbiter, elite1, elite2 etc...
  5. Save and play.
Edited by Akarias

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0