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The Vengeful 'Vadam

.MAP
Halo Reach: Evolved VERSION 2 RELEASED, a campaign overhaul for Reach.

33 posts in this topic

Salutations, and welcome to Halo Reach: Evolved, my first modding project. This is a campaign overhaul for Halo Reach that aims to bring in certain aspects from the original trilogy of Halo games, edit some of the enemy encounters, and alters the weapon and vehicle sandbox to give each tool of destruction its own distinct niche in the game, similarly to how every available weapon in Halo: Combat Evolved had a unique role to fill in that game.

VERSION 2 EDITS WILL BE BOLDED IN THE POST!

 

Preview:

Spoiler

 

 

 

 

Changes:

General:

  • Armor Ability usage is removed with the exception of the Jetpacks on Exodus since it's required to finish the level.
  • Player movement speed is 10% faster and jump height is 25% higher.
  • Carry up to 4 of each type of grenade, and frag grenades only explode "when at rest" like they do in Halo: CE while also using the Halo: Reach Beta damage values.
  • Crosshair has been centered, but there's also a non-centered crosshair version for those who prefer the original crosshair location.
  • Film Grain effects removed from each mission.
  • Edited encounters on some of the missions.
  • Edited view model positions, but uses original positions in the non-centered crosshair version of this mod.
  • This mod has had its Legendary difficulty rebalanced: projectile tracking vs player uses Normal difficulty value, and Elites do less melee damage.

Weapons:

  • MA37 Assault Rifle is now called the MA37B; like in CE, it has a 60 round magazine, fires in 15 rounds per second, and has a wide firing spread. It can now be burst fired for more accuracy like the original Reach AR. View model positions akin to CE counterpart.
  • M6G Magnum is now the XM6D, a prototype of the famous Halo 1 Pistol: 8 round magazine, full-auto capability like in CE, slightly higher damage per shot than the standard Reach pistol, and the exact same bloom mechanics from the multiplayer version of the CE Pistol. View model positions akin to CE counterpart.
  • M392 DMR is now the M392 Battle Rifle: 3x magnification, 3-round bursts, zero-bloom, and a sage-green numbers plate like in the Reach Beta.
  • Needle Rifle has a 4x magnification, double the damage per shot than standard Reach NR, only takes 2 needles to supercombine unshielded enemies, but has a slower rate of fire and only a magazine size of 10 needles.
  • Plasma Repeater is now the Plasma Spate: 5-round burst plasma weapon that works well in close-mid range firefights. Also uses a new dark-blue color scheme. Slight damage buff from v1.
  • NEW WEAPON: the Brute Plasma Spate. Fires slower 4-round bursts with less accuracy and worse heat regulation, but has way more stopping power than the Elite variant.
  • Plasma Rifle's damage has been buffed to Combat Evolved levels of power, and it uses a color scheme that's reminiscent of the CE variant. View model positions akin to CE counterpart.
  • Plasma Pistol view model positions akin to CE counterpart.
  • Spiker is now the Eviscerator: a fully-automatic Brute shotgun that fires 5 spikes per shot, with a max range of 15 world units.
  • Concussion Rifle received a 50% damage buff, is now a Brute-exclusive weapon.
  • NEW WEAPON: PROTOTYPE PLASMA CASTER! Elite-exclusive Concussion Rifle variant equipped with two firing modes: standard shot that has its projectile airburst after bouncing once, and a charged shot that fires a stronger tracking round at a very high velocity, and it can stick to anything. However, it costs double the ammo to fire. 
  • Fuel Rod Gun now takes heavy inspiration from the Combat Evolved variant: battery-powered, dark-purple color scheme, a more pronounced arc for the projectile, and a wider firing spread.
  • Sniper Rifle fires about as fast as the Halo 1 and Halo 2 variants, but its heavy vehicle damage has been significantly reduced.
  • Rocket Launcher now locks on to ground vehicles as well as aircraft a la the Halo 2 variant.
  • Spartan Laser has one extra shot, giving it 5 total like its Halo 3 counterpart. Appears near the end of ONI Sword Base.
  • Energy Sword is now usable again, and can melee immediately upon switching to it like in Halo 2.
  • Plasma Launcher is now usable again, and has its Halo: Reach Beta values.

Vehicles:

  • All vehicles received a 50% base health increase.
  • Warthog Chaingun received an accuracy buff, returning it to its Halo 3-era settings.
  • Troop Transport Warthog has its own segment on the ONI Sword Base mission. 
  • Mounted Machine Gun Turret received an accuracy and damage buff, but at the cost of a slow start-up time, returning it to its Halo 3-era settings. Two more have been added at the end of The Package.
  • Rocket Warthog's projectiles do 50% more damage.
  • Falcon Chin Gun is now fully automatic with an overheat function.
  • The Revenant is now the Apparition, a mobile Covenant Flamethrower platform that does massive damage to infantry, but has a worse heavy vehicle matchup.

Characters:

  • All Grunts wear the Minor's backpack.
    • Majors are a more defined red like their original trilogy counterparts.
    • Heavys are a more defined green like their original trilogy counterparts.
    • Spec Ops use the same armor colors as the new Spec-Ops Elite.
  • Elite Officers, Ultras, Stealth, and Zealots wear the Minor armor.
    • Elite Zealots wear Goldenrod primary and Black secondary.
    • Field Marshalls wear Black primary and Goldenrod Secondary, uses the Field Marshall armor once again.
    • NEW ELITE RANK: THE "TRUE" SPEC-OPS! Midnight-colored armor w/ the Spec-Ops armor set, uses Needle Rifle, dual Needlers, or Prototype Plasma Caster. The only Elite rank to throw Plasma Grenades now.
    • NEW ELITE RANK: THE STEALTH ELITE!  Basically the same as the standard Reach Spec-Ops Elite, but uses the Minor armor set. 
    • NEW ELITE RANK: THE ZEALOT CHAMPION! Zealot variant that wields an Energy Sword and a Jackal Shield.
    • Elite Generals now use the old purple Zealot colors.
    • Elite Officers wear a more defined red color like the Majors did in the original trilogy.
    • Elites can now dual wield the Plasma Pistol and Needler alongside the Plasma Rifle. 
  • Elite Ultras and those of a higher rank will pull out an Energy Sword when they berserk.
  • Hunters can now be boarded from behind once their back armor is broken off. 
  • Human AI allies have double the health and fire the rocket launcher at slightly further distances.
  • Noble Team uses original armor colors once again. 

Shoutouts:

  • AltSierra117 - for helping me figure out shader editing, weapon/equipment swapping in the scnr tags, hunter boarding, CHDT swapping, AI Generic Firing Pattern editing, and a bunch more stuff. 
  • Lord Zedd - helping me get the gate on Sword Base to open when I swapped out the Target Locator for the Rocket Launcher, helping me figure out some things relating to squad editing, and a bunch of other stuff I can't remember rn.
  • Gamecheat13 - for various ideas 
  • JJIJR - Flame Projectile for the Apparition.

 

EDIT: Fixed an oversight on m35 (Tip of the Spear) where Kat still used her v1 armor colors in the cutscene. Fix applied to both standard and uncentered crosshair patches.
 

Download Link:

https://1drv.ms/f/s!AgBNuu4h4p5cxCYa80zapaPWolnH

https://1drv.ms/u/s!AgBNuu4h4p5cxzhjI6klZPDj7V1I?e=XmeVjw (Uncentered Crosshair mode)

Edited by The Vengeful 'Vadam

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Now I have something to showcase when I make the update video on my RGH console, amazing work! A friend messaged me about this mod

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Hope this doesn't sound like a really stupid question....

1) Does one need a modded 360 to play this?

2) Could this "new" game be downloaded as a WHOLE, then burned to a DVD and then inserted into the 360 to be played like a normal game disc?

 

 

THANKS!

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Fantastic work on this VV, I've been following the progress on this on twitter and it looks sweet as. Can't wait to play it.

2 hours ago, rms8 said:

Hope this doesn't sound like a really stupid question....

1) Does one need a modded 360 to play this?

2) Could this "new" game be downloaded as a WHOLE, then burned to a DVD and then inserted into the 360 to be played like a normal game disc?

 

 

THANKS!

1: Yes, you'll need a modded 360 to play this

2: No, they are patches that you apply to the .map files of the game in assembly.

Hope this has helped

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25 minutes ago, L337H4X0RZZ said:

Fantastic work on this VV, I've been following the progress on this on twitter and it looks sweet as. Can't wait to play it.

1: Yes, you'll need a modded 360 to play this

2: No, they are patches that you apply to the .map files of the game in assembly.

Hope this has helped

 

Dang, was really hoping these patches could be streamed into the original game then compiled into an ISO which could then be downloaded and burned to a disc...alleviating the need for a modded 360.

 

Either way, phenomenal work to say the least!!!!!!!!!!!

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40 minutes ago, L337H4X0RZZ said:

Fantastic work on this VV, I've been following the progress on this on twitter and it looks sweet as. Can't wait to play it.

1: Yes, you'll need a modded 360 to play this

2: No, they are patches that you apply to the .map files of the game in assembly.

Hope this has helped

 

 

IS this a good source to mod my 360?

 

https://www.instructables.com/id/How-to-JTAG-your-Xbox-360-and-run-homebrew/

 

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Gotta say this:

Game freezes when starting a level.

Tried Winter Contigency, btw.

EDIT: Same with ONI: Swordbase, still testing others.

EDIT: Nevermind, found the problem. I don't have an English version of the game and thus, will never be able to test this unless I can find it or have someone give me one.

Edited by Alejandro MiddleCorn
EpsilonsPcIsBroken likes this

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23 hours ago, Alejandro MiddleCorn said:

Gotta say this:

Game freezes when starting a level.

Tried Winter Contigency, btw.

EDIT: Same with ONI: Swordbase, still testing others.

EDIT: Nevermind, found the problem. I don't have an English version of the game and thus, will never be able to test this unless I can find it or have someone give me one.

Try these clean maps and xex, and use the patches on them. https://mega.nz/#F!Y9pFCYbZ!wiHT75ebrWpvtNpfEMr8_A

Edited by The Vengeful 'Vadam

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btw , what is the creature in your profile picture ? XD

20 hours ago, The Vengeful 'Vadam said:

They seem to work for me just fine.

it didnt work for me:(

Edited by king09

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1 hour ago, EpsilonsPcIsBroken said:

Well now it it says that I cant load the content, what should I try? I already have a modded xex

 

Are your "unmodified" maps clean? Are you also on the English version of the game?

Edited by The Vengeful 'Vadam

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same thing..can't load content. medded xex..anything

 

--fixed use a modded xex i found on another site..fired right up!!  very cool work you did

 

 

Edited by cycogod
fixed
The Vengeful 'Vadam likes this

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Update: the sword on m20 wasn't supposed to cause a plasma grenade explosion. I just fixed it to what it should be, and the patch for m20 in the onedrive link has been updated.

Edited by The Vengeful 'Vadam

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Posted (edited)

Uh, found a weird bug.

When attempting to board the Hunters inside Vyrant Telecom's Tower (Club Errera) they just despawn, taking you in the process and the game thinks you died. It happened after I destroyed the jammer.

EDIT: Another thing, the new Spiker/Eviscerator shoots twice and kind of wastes ammo when not having an enemy in front. It doesn't happen in New Alexandria though.

Edited by Alejandro MiddleCorn

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