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frying pan

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Shooting objects as projectiles with speed

7 posts in this topic

Hello, 

Been a while and getting back into modding. I was trying to fire walls out my weapon and was following an old tutorial for halo 3 but I can't seem to figure out how to get this to work in Assembly, thanks,  

Edited by frying pan
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2 hours ago, Akarias said:

 

thanks this is what I wanted I but I was wondering how to shoot something like a wall with speed rather than it just being static

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On 2/26/2019 at 8:17 PM, frying pan said:

thanks this is what I wanted I but I was wondering how to shoot something like a wall with speed rather than it just being static

Go into the Firing Effect below the projectile reference, open the effect in a new tab, go down to "Anticipated Tag Class". Here, set it to 'obje'. Next, changed the Spawned Tag to your liking. Set velocity bounds min and max.

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On 2/28/2019 at 2:01 AM, weighta said:

Go into the Firing Effect below the projectile reference, open the effect in a new tab, go down to "Anticipated Tag Class". Here, set it to 'obje'. Next, changed the Spawned Tag to your liking. Set velocity bounds min and max.

I wrote obje in  "Anticipated Tag Class"  and then in spawned tag I chose "bloc" and then set and object and the velocity  bounds but it's still not firing with speed

Edited by frying pan
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7 minutes ago, frying pan said:

I wrote obje in  "Anticipated Tag Class"  and then in spawned tag I chose "bloc" and then set and object and the velocity  bounds but it's still not firing with speed

If the object is frozen in place, you need to go to the Rigid Bodies block, and set the "Motion Type" to Box in the [phmo] tag of the bloc

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4 minutes ago, weighta said:

If the object is frozen in place, you need to go to the Rigid Bodies block, and set the "Motion Type" to Box in the [phmo] tag of the bloc

awesome thank you very much it worked

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