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AI Ignore Players (Moniter/Chief bipd)?

9 posts in this topic

How can this be done? I'm wanting to just flying around by some AI in Forge mode, but they keep attacking me no matter what setting I try to find and edit. Any way to disable their combat towards JUST players? Would be sweet.

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I had been playing your tsavo highway forge map and determined the best way to do this was to just edit the gametype settings and make the monitor invisible with active camo 24/7. you can also make them invulnerable. but imo its better to be invis to watch ai battle it out.

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easiest way is to just set all enemy squads teams to player team, but you have more powerful but difficult options too like scripting in an ai_ignore_player function

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Posted (edited)

4 hours ago, blackdimund said:

easiest way is to just set all enemy squads teams to player team, but you have more powerful but difficult options too like scripting in an ai_ignore_player function

That works fine for Halo 3 though.

In Halo Reach it is impossible as you cannot make AI be on your team.

Is he doing it on Halo 3 or Reach?

Edited by Alejandro MiddleCorn

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On 12/06/2019 at 6:28 AM, Alejandro MiddleCorn said:

That works fine for Halo 3 though.

In Halo Reach it is impossible as you cannot make AI be on your team.

Is he doing it on Halo 3 or Reach?

Use the ai_allegiance script ops to adjust how teams are aligned. Lets you change the allegiance of teams as a whole with each other.

Bonus points for using the mp version to align MP teams with AI teams, good fun.

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54 minutes ago, Akarias said:

Use the ai_allegiance script ops to adjust how teams are aligned. Lets you change the allegiance of teams as a whole with each other.

Bonus points for using the mp version to align MP teams with AI teams, good fun.

However I guess that is only applied to AI Squads.

I'm talking about AI Spawn Points.

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Posted (edited)

1 hour ago, Alejandro MiddleCorn said:

However I guess that is only applied to AI Squads.

I'm talking about AI Spawn Points.

No... its dosent. It applies to all teams regardless of how they are spawned.

Its not squad specific.

Edited by Akarias

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16 hours ago, Akarias said:

No... its dosent. It applies to all teams regardless of how they are spawned.

Its not squad specific.

You still cannot make them to be on your team if spawned via effects due to the Megalo thing.

I've been told and I've proven to myself by testing.

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19 hours ago, Akarias said:

Use the ai_allegiance script ops to adjust how teams are aligned. Lets you change the allegiance of teams as a whole with each other.

Bonus points for using the mp version to align MP teams with AI teams, good fun.

That doesnt work for MP teams in Reach/h4

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