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Alejandro MiddleCorn

Modding
How to edit Plasma Pistol's propierties.

9 posts in this topic

So I'm trying to re-create SPV3's Brute Plasma Pistol on Halo 3 and I want to know what changes the following stuff:

Rate of fire.

Overheat.

Battery wasted per shot.

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Take a look at the Triggers section, this controls how the Barrels of the weapon are used.

 

Take a look at Barrels for both of the fired projectiles.

 

0 Being the single shot and 1 being the charged shot.

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Posted (edited)

7 hours ago, Akarias said:

Take a look at the Triggers section, this controls how the Barrels of the weapon are used.

 

Take a look at Barrels for both of the fired projectiles.

 

0 Being the single shot and 1 being the charged shot.

Yeah, that's the first thing I checked.

But the values are totally different from those of the Plasma Rifle or Spiker. To begin with, most stuff that should change those entries are just zeroes.

I also see nothing that changes the ammo capacity.

So far I've only changed how much projectiles are fired per shot (meant to fire 3 bolts) but it still looks like it fires one single projectile, just causes more damage.

EDIT: Also, plasma weapons lack of a "Magazines" block, therefore it cannot be modified that way.

EDIT 2: I think I've found out how to change the ammo capacity, but still testing it.

Edited by Alejandro MiddleCorn

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Take a look at weapon ageing, rather than using magazine block they rely on weapon ageing instead. With each shot reducing the total age until it hits 0.

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2 minutes ago, Akarias said:

Take a look at weapon ageing, rather than using magazine block they rely on weapon ageing instead. With each shot reducing the total age until it hits 0.

Yeah, figured that out already. Just need to find the correct numbers for it to waste 1.5% per shot.

The other problem here is regarding the projectile spread. Changing the "Projectiles Per Shot" bit appears to change it correctly, but it still looks like it fires one single bolt, just with more damage.

Also, the rate of fire can't be changed.

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You need to change the firing trigger to latch, look at the battle rifle for an example.

Rate of fire is normally done with the recovery time.

Projectile spread is done with the projectile error, error meaning spread of course. There are multiple types of error to choose from, use the dropdown to choose an enum for it.

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23 hours ago, Akarias said:

You need to change the firing trigger to latch, look at the battle rifle for an example.

Rate of fire is normally done with the recovery time.

Projectile spread is done with the projectile error, error meaning spread of course. There are multiple types of error to choose from, use the dropdown to choose an enum for it.

I believe it's ready to be tested.

The Latch thing removes the charged shot, btw.

 

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11 hours ago, Alejandro MiddleCorn said:

I believe it's ready to be tested.

The Latch thing removes the charged shot, btw.

 

Experiment with them, you can add another trigger set to a different button for an alternative projectile to be fired too. You can use that to get around the lack of charge support on latch style triggers.

Alternatively you can use the primary/secondary barrel fields for this.

Edited by Akarias

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