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Gamecheat13

General
Halo 3 Forge in Campaign Project

7 posts in this topic

This is a project I prototyped all the way back in late 2014 to many bugs and problems. It wasnt until 2016 that I actually released a polished Campaign Forge map, The Storm. For reasons I wont get into I didn't work on the other Campaign maps until this last month. I plan to get all of the Halo 3 maps ported to Forge in the next few months. I might move on to ODST after this one is complete but that's TBD. I'm very hesitant to do Halo Reach or Halo 4 due to multiplayer team colors no longer matching up with AI teams and memory limitations. 

My main goals for this project are as follows:

  • Forge on Campaign levels with up to 4 local players supported (This doesn't work over network games sorry)
  • Give players access to more freedom in Campaign via Forge menus and removed map boundaries.
  • Maintain a standard of stability and feature set. Players can expect the exact same features on every single map, though Forge items will change depending on what assets are available.
  • Rework some of the more annoying parts of Halo 3 by making Cortana moments audio only. 
  • Allow players to access Forge items at any time. Load zones will no longer despawn objects like the standard campaign.
  • Allow players to build pseudo AI encounters with the Forge menu and tool hotkeys.
  • Join whichever faction you would like by switching teams in the pause menu. Fight other players with your AI buddies.
  • Respawn at any given time at the same area you died at.

 

For the most part im going to release most of these maps in order. The first half of Halo 3 is smaller maps going by memory limitations so id like to grind those out of the way before getting to big maps like The Covenant and The Ark. Cortana will more than likely be released before those two. I dont think Halo is going to play too well due to how many scripted scenery objects are placed on the warthog run. When converting Campaign maps to forge you have to lower the amount of objects on the map to below roughly 500. This is because Forge map variants only store around that many objects. If you dont the game will crash at map runtime.

As each map is finished I sometimes come across changes or features that would improve the quality of life for this project. When this feature is completely realized and put into place ill add these features or changes to older maps already released. So if you see a new feature or change in a newly released map dont fright, Ill be releasing updates for the older maps very shortly.

 

The Current status of each map:

  • Sierra 117: Released 1.0. 1.1 update coming soon. - Download 1.0
  • Crows Nest: Mostly Finished, Release imminent.
  • Tsavo Highway: Forge menu started, still needs plenty of work.
  • The Storm: Released 1.1. 1.2 update coming soon. - Download 1.1
  • Floodgate: Forge menu started, still needs plenty of work.
  • The Ark: Basic multiplayer properties setup, crashes at pelican unload.
  • The Covenant: Basic multiplayer properties setup.
  • Cortana: Basic multiplayer properties setup.
  • Halo: Basic multiplayer properties setup.

 

Features and changes for all maps:

 

Forge Menus:

Weapons:

  • All weapons in the tags will be available if they have raw data.
  • Oddball with from multiplayer will be available since the skull is on all maps.
  • Detached turrets will be available.

 

Vehicles:

  • All vehicle in the tags will be available if they have raw data.
  • Special variants of vehicles will be added like the civilian Warthog.
  • Campaign vehicles like the Pelican have been made drivable and player friendly.

 

Equipment:

  • All equipment in the tags will be available if they have raw data.
  • Activated deployable equipment will be available.

 

Scenery:

  • All scenery in the tags will be available if they have raw data.

 

Artificial Intelligence:

  • All AI in the tags will be available if they have raw data.
  • Special variants of AI like Johnson and Elite Zealots will be added if possible.
  • There will be options to spawn AI on teams they are not normally assigned to. IE Brutes on the Human team.
  • AI teams are indicated by the item text color.
  • AI is spawned on the fly thus don’t have spawn points placed.

 

Tool Hotkeys:

  • AI Ignore All Players (Back + Left Trigger) - AI wont attack players or forge monitors in any way when enabled.
  • Toggle AI logic (Back + Melee) - When disable AI wont do any at all when. This includes dropships flying around.
  • Save Checkpoint (Back + Right Trigger) - This saves a checkpoint duh.
  • Revert Checkpoint (Back + Start) - This will load your last saved checkpoint. If there isn't one saved the mission will restart.

 

General Features and Changes:

  • 4 Respawn points in each encounter area. These spawn points will be updated depending on your mission progress. These have been carefully tested so you don’t get stuck ahead or behind your current progress.
  • All AI vehicles such as Pelicans and Phantoms can now be entered, they no longer block the player from entering.
  • AI Vehicles such as the Anti Air Wraith no longer explode when there is no driver.
  • You can join the covenant or flood teams by switching to their team in the pause menu.
  • Those annoying Cortana and Gravemind moments have been reworked so they only play audio without slowing down the player or rendering screen effects.
  • You can trade weapons with any AI ally such as the Arbiter.
  • All map boundaries have been removed. Most death barriers have also been removed aside from the ones that kill you from falling.
  • Most non scripted scenery objects removed from the map so you have more items to spawn before hitting the limit.
  • All mission checkpoints removed so players can save manually.

Im probably forgetting some stuff, ill add more later lol.

 

Changelog:

Spoiler

Sierra 117:

1.0 - 2019-08-01

Initial Release

 

The Storm:

1.0 - 2016-06-21

Initial Release

1.1 - 2019-08-18

-Updated Tool HUD messages to prevent overlapping.
-Removed option to start a new round due to script issues.
-Improved Respawn points via mission scripts. You will now no longer spawn ahead or behind your current mission progress.
-Re-positioned some respawn points so players dont spawn so close together.
-Fixed up some mission AI characters so they dont spawn with AI Forge weapons
-Restored skull on map
-Added Oddball to Forge menu.
-Added Cortana moments back, they only play audio now.
-Removed some death barriers above the map.
-Updated Mapinfo.

 

 

Videos:

Spoiler

 

 

 

Edited by Gamecheat13

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This doesn't work over network games sorry,” I assume this is for XBL, and system link will work right, e.g. Xlink?

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2 hours ago, Commy said:

This doesn't work over network games sorry,” I assume this is for XBL, and system link will work right, e.g. Xlink?

Its for system link too. A bunch of scripts dont sync up between the host and client. You might be able to play parts of the mission, I cant guarantee anything.

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