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MRPIZZA123

General
Turning Marines to your team (small guide)

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A Small guide

Simply go into the object\characters\marine\ai\trooper and go to general properties then in the flags box you will see a box called civilian (between bit 13 and 15). Tick it and you are done you're marine is on your side. Note this only works on marines not civilians or Spartans. The marines will fight enemy ai including civilians.

Anyone want to help me make them board a warthog?

Edited by MRPIZZA123
Rusty Crimson likes this

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On 9/30/2019 at 6:07 PM, Rusty Crimson said:

So this does not work for spartans, only marines right?

A Small guide

Simply go into the object\characters\marine\ai\trooper and go to general properties then in the flags box you will see a box called civilian (between bit 13 and 15). Tick it and you are done you're marine is on your side. Note this only works on marines not civilians or Spartans. The marines will fight enemy ai including civilians.

Anyone want to help me make them board a warthog?

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The ai_allegiance opcode does the job too. You can directly associate the player (team 0) with any other team(s) should you wish.

Quote

(script startup void associate_player
    (begin
        (ai_allegiance player human)
    )
)

The team expressions are just an integer, 0 being player, 1 human, 2 covenant... etc. 

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