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vin

General
.map file questions

3 posts in this topic

Hi, I'm brand new to Halo modding however I've been modding other PC titles such as Half-Life and Source engine products for the last 4-5 years. I was taking a look at the .map format from Halo Reach and it seems to be BSP-based. I'd like to ask if you guys had any info on this format, or any tools to decode Reach's .map files at all. I took a look at Halo 2's editor which also used .map files that seem to be similar, would it be possible to revserse engineer the .map format so we can read and edit it?

 

edit: Here's the source code of a tool that can read and compile Halo 2 .map files that I found.

Thanks.

Edited by vin

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Uh.. You do know this is the home of Assembly right? The A.I.O of halo modding tools? Erm let me re-phrase. The tool is a .map editor which edits Halo 2 (Pc-Vista/Cartographer)[Why halo 2 xbox isnt supported in assembly is beyond me.], Halo Reach, Halo 4, Halo 3, Halo 3 ODST, Halo 3 Mythic, (xbox 360), and is now also working with Halo Reach MCC on pc. The tool assembly edits .map files.

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47 minutes ago, CabooseSayzWTF said:

Uh.. You do know this is the home of Assembly right? The A.I.O of halo modding tools? Erm let me re-phrase. The tool is a .map editor which edits Halo 2 (Pc-Vista/Cartographer)[Why halo 2 xbox isnt supported in assembly is beyond me.], Halo Reach, Halo 4, Halo 3, Halo 3 ODST, Halo 3 Mythic, (xbox 360), and is now also working with Halo Reach MCC on pc. The tool assembly edits .map files.

Oh right I see, thanks.

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