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mmastrocinque

General
Creating new maps in MCC PC with Assebly

2 posts in this topic

So new to modding Halo MCC using Assembly, is there a way to save these map changes without overwriting the default maps from Reach? For example I can edit the .map file for forge world and save to that map and load it. But am I able to save the changes as either a variant or a new map entirely? 

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I don't think so. The game only wants to load maps that shipped with the game, and Assembly is more geared towards editing tags (which are unfortunately tied to maps) rather than an alternative to Forge.

343i has vaguely promised "increased mod support" so maybe that will change in the future. I would really love it if MCC had "tag mods" like Eldewrito, where all the tags for your mod can be stored separately from the maps in their own dat file, then loaded into the maps at will. Then users could easily swap tag mods from the UI and mod makers could be freed from redundantly making the same tag edits over again on every map individually.

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