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ForlornRaven

Modding
Putting Marines Inside a Phantom

3 posts in this topic

Hey all!

I'm having a go at swapping out all the characters to make a Covenant campaign but came across one problem. Whenever I turn Covenant bipeds into Marines, they won't spawn out of the Phantoms or Spirits. I've tried splicing in and out different nodes and animations to find out what the humans are missing that is stopping them from being put in the Covenant dropships, but after several days I don't think I can find it. I assume it;'s something to do with human bipeds not having a node or attachment or animation that is needed for them to be seated into Covenant dropships? 
 

Racking my head and can't figure it out, wondering if anyone here might have any knowledge of what could be causing this?

 

Thanks for your time!

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Have you checked the tag blocks that determine which TEAMS they are in relation to the vehicles?  Covenant dropships are probably labeled as Team Covenant or Default, and if the AI or bipeds don't have matching team designations, that could also be contributing to the problem, so check to see if they've been labeled properly.  Try changing their team designations from Default to what you're attempting to mod them into, to make sure that they all match up properly.

Edited by BioGoji1989

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Its all down to missing animations. 

A nasty but fast way of dealing with it is to reuse existing animations with a new stringID to match that of the phantom_p etc strings.

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