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Zardnar

Modding
Looping Sound Issue

3 posts in this topic

Hello,

I have imported the "bfg" (big AA guns on Tip of the Spear) weapon from campaign into forge and am able to successfully spawn it without the game crashing.

I was also successful at making it usable, complete with adequate wide camera. 

However, I cannot seem to get sound working, at all. The core alarm, weapon charge, destruction sounds, nothing works.

I of course have the correct sound in the weap entry for the bfg weapon, and it is set to play on charge. I thought for a while that I had messed something up but it will actually play sound...some sounds.

It will play most entries from the snd! tag, but will not play anything from lsnd, which is where most of what I need is. I've gone into the charging sound entry in lsnd and made it so the "loop" entry has that sound, but nothing happens.

I have since tried just about any combination of settings on that page you can think of to no avail. Any assistance or suggestions would be greatly appreciated.

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19 minutes ago, Akarias said:

Sound injection is not automated.

 

The tags will exist, but they wont have any raw associated with them.

Ok, so do I need to extract the tags separately or something else entirely?

Like I said, I went to the lsnd entry for the charging sound and the others and made sure they all actually had a sound associated with them, and they still won't play. 

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