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opticalillusion

Modding
Proper way to remove clutter with assembly?

2 posts in this topic

Posted (edited)

Ok I know things like random assault rifles( from dead preset npcs), dead preset bodies (that serve no other function than decoration) take up precious and limited xbox CPU but what is the proper way of removing these completely? Is putting -1 enough or does it still load up? How  can i competely "delete" them? Id rather paste another extra weapon that is not present on that map into the weapons palette so it can use CPU than have 40+ random brute spikers(which no one will ever use) in my campaign map that also happen to  eat the memory.

Edited by opticalillusion

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Like i use halo 2 vista as my guinea pig( for practice)  and it works there i simply use the add or remove elements button near the tag and remove all the random junk(which works)

 

but in halo 3 it doesnt

 

is there some hidden box i need to check to get the halo 3 tags properly removed or something? 

 

 

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