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Faultiplayer

General
Halo 3 Flood Survival Project

8 posts in this topic

Posted (edited)

Flood-Spartan Video:

Spoiler

Edit, end result so far: 

 

 

With news that MCC PC has been out for a while, and H2 and H3 PC are about a couple months away, I got real excited and started looking around the modding community for the first time in about 1.5 years and was excited to see the Xenia project has become extremely viable since I last checked. So I booted up my old project into xenia and got back to work. This is just how I left it all the time ago except I show you how I recently added the tank head.

Any help scaling the head so it better fits the visor would be greatly appreciated. I've been up and down this site looking for something about model resizing, but the only thing I could find was Zedd's code for editing the xex, but if I could find an address to permenantly change my custom .mode and/or hlmt then I could share this map in the future without having to also share a xex along with it. Did it! Big shout out to ReteroX for the help!

 

My current mod goals are all for this map and are as follows (list-items less likely for success as it goes):

  • Rescale tank head on flood-spartan, and maybe fine tune it some more. Thanks again ReteroX
  • Retexture the flood-spartan with photoshop and 3ds max (I have everything I need, I'm just having a hard time unwrapping the uv exactly how bungie did it. How is everyone else retexturing spartans? I can't even find a guide to do it in halo ce even)
  • Fix how the player can't start with a shotgun for some reason. (The odst next to me gets one wtf) All I had to do was forceload it. Thanks Akarias, I made sure to like your helpful post.
  • Perhaps add a flood left_arm_garbage to the flood-spartan as well. [I learned how to rotate things, here's a progress album: https://imgur.com/a/ARVr79X] (Ignore any weird weapons.) Here's a helpful tool for rotating matrices or quarternions: https://www.andre-gaschler.com/rotationconverter/ Update, was testing to see if scaling was working. Oh it was working: https://youtu.be/PTKzhUKkiLM    Finale: https://youtu.be/ZAC7D9Qzi6I
  • Give Jackals, Grunts, and ODST the same treatment as I did the spartan. [Jackal is in early stages. Lots of stretching and breaking that I'm sorting out.  Ayyyy!! Finally some progress https://youtu.be/Y6nrmQTDPSs] Got the jackal to explode like a carrier on death and it is fun and makes the enemy challenging. Currently looking to add permanent muffins to it to justify the skinny guy exploding so much.
  • Make Spartan Corpses/Jackals/Grunts infectable like brutes/humans/elites.
  • Randomized Spartan Permutations.
  • Remove the dialog, title, and AA blasts from the cinematic since I can't remove the cinematic, also maybe swap the music.
  • Recreate the Flood swarm from halo wars (When I get to that I'll likely use Sentinels or Gamecheat's unmanned banshees, in combination with the quadwings from guardian.map)
  • The "Skulker" new unit that's a hunter animation-inheriting a stalker, new textures and bump maps to cover up metalic bits and make it all look fleshy. (Lore: not a flood hunter, just another pureform or stand-in for the Thrasher. Everyone knows Lekgolo are immune to infection.)
  • The "Splinter" A flood weapon that fires ranger needles and that looks like it was pulled off a pureform. [In early stages of development rn]
  • Port over Zedd's flood-engineers and make bangers a lot more noticeable from other popcorns.
  • The "Firecat" (because FirePuma doesn't sound as good), a red Warthog with a flamethrower turret. [Finished everything except the color. Expanding vehi 'Change Color' chunk just isn't working. Maybe I'll mess with rmsh colors later, but who knows what issues duplicating for that'll cause. Trying to keep my tag count down. So no HW2 flame color scheme for now.] (waiting until jackal and grunt are done then I'll make a video on all 3. Too stressful not to talk about early)
  • Figure out what to unload from the game to improve stability.
  • Change that BLF
  • Block that one door with a flood asteroid. Or remove the machine that operates the door?
  • Learn a lot of scripting for next parts
  • Add more squads to that last area that spawn after one another when it is cleared out.
  • A bloc (crate/etc.) with a 'Use' key that spawns weapons/grenades/equipment/etc.
  • Force campaign scoring to always on and use as money.
  • Script that checks campaign score, if x or above, subtracts x from it as though friendly fire, when player presses use key on one of those blocs. Have blocs say something like "Firebomb (300)" or "Magnum (100)" on its ingame prompt.
  • Figure out how to get phantoms/pelicans to drop squads like they do in rest of campaign, rig that up to a bloc (antenna) as well. (Lore: A covenant antenna could intercept covie radio and call in a distraction 3-way battle for you at the expense of some score points. Blocs that call in actual allies would obviously cost more.)
  • Friendly hunters that are colored green like the sangheli phantoms (which can be called in). Seriously, why wasn't this already in retail? Some Hunters defected too.
  • Friendly mp_spartans as well (that can be called in for a hefty fee).
  • Make a flood-truth boss.
  • Hopefully this all syncs over LAN as it's technically just a campaign level.

Stretch goals.

  • Change the water to resemble water from Cortana level. And do detail work trying to get parts of the environment covered in flood mass.
  • Have new flood squads drop in how they do on the Halo level (last level).
  • Whenever model injection works, likely on the upcoming PC port, juggernauts, thrashers, the h4 flood-spartan, previous flood versions, and flood from Halo Wars 1/2 would be sweeet.

 

I'm aware that Zedd's flood firefight mod exists for ODST, but I want the full spartan/H3 experience this time.

 

Thank you for reading, any help is appreciated. Still doing as much research on my own as I can, things are changing every minute, especially with all my free time due to the coronavirus outbreak. Stay safe guys.

Edited by Faultiplayer

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I want to say model scale is just one of the scale variables in a mode file, but I have been playing games, not modding for a few weeks now and I have a terrible memory. I'll look it up when I can, but I have to work today (kinda lucky).

Looks like an epic project. 

Faultiplayer likes this

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Thank you for the kind replies!

10 hours ago, ReteroX said:

I want to say model scale is just one of the scale variables in a mode file, but I have been playing games, not modding for a few weeks now and I have a terrible memory. I'll look it up when I can, but I have to work today (kinda lucky).

Looks like an epic project. 

If you can remember the entry that'd be awesome. However you're likely thinking of the "Default Scale" under Nodes or "Scale" in Marker Groups. Neither have shown any results unfortunately. :(

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Posted (edited)

Ok, so this is in Reach, but I imagine it can't be too different, right?

It was in the mode file, so points for my memory for a change!

For this example, I changed the Elite's head node Default Scale to 0.1, to horrifying results. If that doesn't work, you may need to find a way to edit the Tank Form mesh itself; I've edited weapon parts before, so I may be able to look into it further if this fails. 

Good luck, if you figure it out, please post it!

mode_nodes_scale.png

Edited by ReteroX
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Posted (edited)

On 4/8/2020 at 9:52 AM, ReteroX said:

Ok, so this is in Reach, but I imagine it can't be too different, right?

It was in the mode file, so points for my memory for a change!

For this example, I changed the Elite's head node Default Scale to 0.1, to horrifying results.

My god you've done it! But the results were terrifying. I would attach a picture but geforce experience doesn't want to play nice. You wouldn't want to see it anyways lol. I don't know why I was so stupid, I must have forgotten that I hadn't tried the tank mode, I was already spending all my time in the spartan node moving it to his face I guess. Gah i even mentioned changing the tank's mode.

Thank you so much.

Apparently my imgur was hacked, just changed passwords and deleted a bunch of nasty shit. Sorry if anyone had to see that.

 

Crime scene Evidence:

Spoiler

My baby boy! (Resorted to the snipping tool for now)   https://imgur.com/a/EZm1tCv

Update: https://imgur.com/a/8tbY37Y

Last update before bed: https://imgur.com/a/w2NBqTy

Update 3: 

Spoiler

 

 

 

Edited by Faultiplayer

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Posted (edited)

This is great news, I love being able to help, however rare that may be.

I hope this project goes places!

Edited by ReteroX
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This is awesome, I love it when somebody takes a stand for modding when it's been a few months xD

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