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ReteroX

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Reach CHDT Advice

3 posts in this topic

Hey people  xboxchaos (all three of you),

I am not far away from releasing the first version of one of my Firefight mods for Reach, but I am having a lot of trouble dissecting the chdt files.

I have generally been able to tweak and test other things until I get a grasp of how they are controlled, but I am having a lot of trouble trying to make a weapon like the Plasma Repeater keep its crosshair when zoomed.

I was able to figure out how to do this for Halo 2, but they have changed a lot of the block structure since then.

Any advice is welcome.

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Yeah Reach chdt is very ugly. If you pull up a weapon hud that keeps the crosshair, you can try and copy over all the "compiled states" for that crosshair element(s) in the "compiled widget data" (along with the starting value enums) to match.

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Posted (edited)

Thanks Zedd, I'll give it a go; one would hope success is inevitable with enough attempts.

On a somewhat related note, I finally figured out how to fix the Ammo widget size to match the number of rounds my modded weapons use, so that's something good to come from this line of inquiry.

Edited by ReteroX
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